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I was responsible for recreating standart VN features from renPy in unity and creating any additional feature requested by the writers like an in-game phone.
I also used and helped developing in-house tool for parsing compiled Ink text. This established team's narrative-tech pipeline.
During Steam NextFest demo was downloaded 25k times. Unity2D, Visual Novel
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I was responsible for reseach and creation of design documentation with focus on UX, Coop interaction, preparation and engagement gameplay phases.
I also was responsible for implementing designed gameplay features in a flexible and extendeble maner, text parsing and networking using Playfab.
I also used and helped developing in-house tool for parsing compiled Ink text and commands in it. Unity2D, Visual Novel
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I wasn't fully invested in this one because of other projects.
I participated in team design meetings and designed/Prototyped certain core mechanics.
Provided support to the lead developer to meet client's build deadlines. Unity2D, Visual Novel
2024-TBD
2D open world RPG about flying ships and islands set in 18th century mixed with magic. A game I develop by myself.
For this project I focus on ship to ship combat and RPG elements.
Shis use pre-built hulls with slots for components system making them usable universaly by players and AI and extremely modular.
The game will use round segmented world map with different bioms that host factions of my game.Extensive balancing and testing TBD, but by making whole map available for exploration from the beggining I heavily lean into giving the player feeling of exploration.
Gameplay Loop and Skills Progression
Game developed in Godot and you can read about development process in my telegram. Godot, RPG, Dream
Frozen
Narrative game about matchstick-people world and MC gradually loosign spark and flame on his office job.
I use right-in-the-face allegory to tell the story and sympathize with people who lost their passion or spark in life.
Initially I wanted to tell the story from school to work but after realizing that it will take too much time and player might lose interest during it, I decided to focus from the point of taking a job.
I designed around 20 puzzles and implemented half of them.
At the time I did't have writing expirince and because narrative wasn't progressing and I begane working 5/2 the project had to be frozen until I am ready to return to it. Unity, Puzzle
September 2024
Pure GDD jam,was organized in russian.
Over the week I developed a GDD in notion. The result is a combination of real-time tactics and a strategic-narrative layers in Mecha setting inspired by classic mecha animes like Gundam
GDD, Strategy, TacticDecember 2022
Developed on Godot over one week. Player goal is to sabotage their own castle because they are traitors.
I was responsible for game design and level design tweaking
Godot, Social StealthDecember 2022
Developed on Unreal 5 using blueprints.
Platformer with only one level but each time player completes it, it gets worse.
Gameplay "gets worse" by messing with controlls, visuals and world's behaviors. For controlls I used conditional modifiers that rerouted some nodes. For visuals I changed viewport shader and camera rotations. Unreal, Platformer
Nov 2020
Player acts as a worshiper trying to look for the True God, yet he has to go through the darkest places, sacrifice his life and even become monsters in order to reach his destination.
The game is presented in a 2D platform view with the player moving around and trying to reach the goal in each level. There will be roadblocks and monsters as puzzles on the way for the player to possess them and solve the puzzle.
Unity2D, Puzzle, Centennial GameJam, TeamMar 2022 – Apr 2022
We wanted to make fun of remakes trend by remaking our game that got released just 2 years ago and at the same time take a different look at ours story.
On this project I was lead designer, AI and 3C Programmer and Light artist.
I came up with the games B&W&Red color palet, chase sequence in the basement and placement of important items. Unity, Horror
Mar 2021 – Apr 2021
Mobile tower defence.
I was responsible for creating spawning logic and zones, designing economy and towers and programming towers targeting logic. Unity2D, Tower defence, Team, School
Feb 2021 – Apr 2021
I was responsible for compiling envirment art from bought assets, creating radio and gameplay code. Unity
Nov 2020 – Dec 2020
The astronaut named Boris, got was kidnapped from Among Us and brought to Fall guys as fall guys, guys got angry that among us stole their spotlight. He finally escaped the pedestal prison and now has to navigate though the level to reach a communication tower where he will be able to call his friends for from using his tablet.
Boris has to navigate through the level while not hitting any obstacle or falling in any ravine/hole. If the player trips or falls, his laptop is going to drop, breaking it slowly. If the tablet drops more than a certain amount of times, the table will break completely, and you lose the game. Unity3D, Platformer, Team, School
March 2020 - April 2020
The game made within one month for the "game development" course assignment.
It is 2D scroller shooter where your goal is to destroy all enemies on the level before time runs out.
I designed enemy spawns, behaviors, tweaked balance and wrote all the code. Unity
March 2020 - April 2020
A short horror visual novel made on unity by team Autosave where I was a team-lead and did part of visual scripting.
80% of assests were "borrowed" from different sources.
Unity, Fungus, Visual Novel